Liam Bannon , Steve Benford , John Bowers

نویسندگان

  • Liam Bannon
  • Steve Benford
  • John Bowers
  • Christian Heath
چکیده

Assembling mixed media artifacts in order to create engaging museum environments. Hybrid Design Creates Innovative Museum Experiences T he Situating Hybrid Assemblies in Public Environments (SHAPE) project within the European Disappearing Computer initiative has explored how emerging ubiquitous technologies can support museum visiting experiences. Many museums still rely on simple text panels to provide information to visitors about museum artifacts, which are enclosed in locked glass cases. Visitors have little chance of engaging with the material. Also, ethnographic studies of public installations have highlighted the collabora-tive nature of museum visiting, with couples and family groups interacting around exhibits, and discussing arti-facts with museum guides and other visitors [1, 4]. The studies revealed the significance of co-participation and collaboration in the museum experience and the ways in which the navigation of galleries, the discovery of exhibits, and the conclusions that people draw arise in and through social interaction. These studies involved extensive fieldwork, audiovisual recording, interviews and discussions with curators, museum managers, educators, and exhibit designers. In response, SHAPE has designed hybrid artifacts—installations that support visitors manipulating physical and digital material in a visible and interesting manner for many museum visitors. A second concern has been how to knit together multiple artifacts into a coherent visiting experience that extends across space and time. These ideas have been explored in two living exhibitions developed within public museums. Both design interventions avoid the simple didactic forms of display , where visitors passively receive information, by creating stimulating exhibition environments where people explore, question, debate, and reflect on the nature of museum collections. Uncovering digital history at Not-tingham Castle. Nottingham Castle has witnessed over 1,000 years of British history, including the exploits of Robin Hood and his followers. However, visitors to the current site face a difficult challenge: how to understand the many interleaved events that have taken place at different times and locations, in buildings and spaces often no longer visible above ground. The first living exhibition addressed this problem by creating a " history hunt " around the castle grounds [3].

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Evaluating Out Of This World: An Experiment in Inhabited Television

This document forms Deliverable D7a.1 of the eRENA project of the i3 schema of the ESPRIT-IV research action of the European Communities. eRENA is concerned with the development of electronic arenas for culture, art, performance and entertainment in which the general citizen of the European Community might actively participate supported by advanced Information Technology (IT). Within this gener...

متن کامل

Deliverable 7a.1 Evaluating Out Of This World: An Experiment in Inhabited Television

This document forms Deliverable D7a.1 of the eRENA project of the i3 schema of the ESPRIT-IV research action of the European Communities. eRENA is concerned with the development of electronic arenas for culture, art, performance and entertainment in which the general citizen of the European Community might actively participate supported by advanced Information Technology (IT). Within this gener...

متن کامل

Tessellating Boundaries for Mixed Realities

This deliverable contains two major pieces of work specifically associated with Task 6.4 within Workpackage 6. (1) A concept of traversable mixed reality boundary is articulated and innovative designs for devices and displays are presented so as to support participants as they cross between ‘realities’. (2) Techniques for gesturally engaging with interaction surfaces are described as being of c...

متن کامل

Keeping in Touch: Agents Reporting from Collaborative Virtual Environments

Collaborative Virtual Environments (CVEs) are virtual worlds providing real−time 3D graphics, supplemented with text and/or audio to multiple users over computer networks [Benford et al, 2001]. Over the past decade, there has been a growing interest in using CVEs for on−line gaming, arts, performances and entertainment [e.g. Ultima, 2001, Benford et al., 2000, Greenhalgh et al., 1999]. One prob...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005